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 Post subject: Green Abilities
PostPosted: Wed Aug 13, 2008 2:24 pm 
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Joined: Tue Aug 05, 2008 7:51 pm
Posts: 174
Favorite Team: Yankees
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Has anyone been able to get a green ability during success mode?


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 Post subject: Re: Green Abilities
PostPosted: Wed Aug 13, 2008 2:27 pm 
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Joined: Tue Aug 05, 2008 5:38 pm
Posts: 67
Favorite Team: Marlins
Console '07: Nintendo Wii
Console '08: Nintendo Wii
I usually get Gd Small Ball - Bunts to advance runners.

Green abilities simply decide how the AI uses that character when they play.

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 Post subject: Re: Green Abilities
PostPosted: Wed Aug 13, 2008 2:43 pm 
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Joined: Sun May 18, 2008 7:53 pm
Posts: 984
Location: On the mound or in the hot corner
Favorite Team: Phillies
Console '07: Nintendo Wii
Console '08: Nintendo Wii
you can buy agg runner, agg fielder, and gd pace, but gd small ball is the only green ability i got that i didnt buy

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 Post subject: Re: Green Abilities
PostPosted: Wed Aug 13, 2008 3:25 pm 
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Joined: Tue Aug 05, 2008 7:51 pm
Posts: 174
Favorite Team: Yankees
Console '07: Nintendo Wii
Console '08: Nintendo Wii
TheChronoMaster wrote:
I usually get Gd Small Ball - Bunts to advance runners.

Green abilities simply decide how the AI uses that character when they play.


I know. Good for when you don't want to play all 162 games x 20 years in My Life :). Even though the games are quick as a fielder, 3240 games is a heck of a lot of games to play! I test simmed a month on my char and my BA went from .554 to .491 and he hit only 6 HRs when I hit on avg 30/mo (stupid Traj 4 and 202 Power...).


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