Massive .bsp file

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Finland ilpo
AQtion Aficionado
Posts: 1
Joined: Sat Aug 16, 2025 5:13 am

Massive .bsp file

Post by ilpo »

Yo! I've been having a blast with TrenchBroom these past few days and ended up making a map of my hometown. I know everyone's first map is usually pretty crappy (this one included), but honestly I'm super proud of it. The thing that bothers me though is the .bsp file size. It's around 9 MB, and I've seen maps that are way bigger in terms of playable space, but somehow their file size is smaller. Maybe I went too hard on detailing? Not sure.

Another thing I don't really know is the etiquette and "rules" around releasing maps. Like, what's the proper format to share them in, and is there anything that's considered off-limits? For example, can you use old textures from other maps, like something from Murder or from the one and only WizardExt? Right now I just packed everything into a single .pkz that includes /env/, /textures/, /sound/ and /map/. The skybox is straight out of a tutorial Mikota made on a TrenchBroom thread (here: viewtopic.php?t=77).

Back in the days when you grabbed maps from random directory listings on the internet, it wasn't rare to see lots of different folders inside /textures/. I'm guessing times have changed since then, but I honestly don't know what's the "right" way anymore.

So yeah, tl;dr: If any of you more experienced mappers could take a look and tell me how to get the file size down, or if there's anything else I should do before actually publishing it, that'd be awesome. I'd love to put this out for everyone (which I guess I kinda just did), but I'm open to improvements. Also, side note: is there any way to hide the HUD in screenshots on Q2Pro? cl_drawhud 0 doesn't seem to work.
04200.pkz
(9.44 MiB) Not downloaded yet
04200.pkz
(9.44 MiB) Not downloaded yet
https://maps.app.goo.gl/VNL5P9VKPPGciCD66

Also, let me know if you need the .map for further sherlocking.
Thanks!
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quake010.png
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